![]() Maybe Chiltara only drops it at the end like that. ![]() So, maybe Chiltara is always there in the Caverns of Frost, just waiting to give everyone a Gibbering Gemstone. And then, surprise, Chiltara seemed to jump out of nowhere, and she dropped the Gibbering Gemstone. ![]() I got #1, and cleared both levels, no Chiltara! Ugh! Then, I clicked the “Fields of Slaughter” portal at the very end to leave a different way on a lark, without resetting by using “Leave Game”. There are 2 and only 2 Bounties you want to look for: This got me thinking that if you do it right, then it’s not 5% (or much worse). I noticed that a lot of people were quoting a 5% drop rate off Chiltara, with most people seeming to not even know how that number was calculated. Www.eurogamernet/articles/-diablo-3-ultimate-evil-guide?page=16 Liquid Rainbow was a one shot using someone else’s instructions. I like the following instructions as an outline, however I searched for a lot of other pages to make the other parts go better. I trained the blacksmith with the plans, and put all four of the other items in my inventory.Īlso, being lazy, I didn’t want to repeat going to the Frost Caverns over and over not to even find Chiltara. I wondered if there is some hidden enabler to getting it quicker, so I got all of the other items first including the plans from Izual. One person claimed 537 attempts and said they were about to go insane. I’m surpised they still keep a few people hired to flip some numbers and affixes on their item data-base few times a year (so-called “seasons”), so that makes this game to not look like a product completely abandoned by developers.I have read the horror stories of people trying to get the Gibbering Gemstone. And there’s nothing for them to loose in Diablo 3 - there’s no subscription, no loot-boxes, absolutely no any source of income for them. They only care about bots when they start loosing money because of bots. It took them how many, like 10 years or something to actually do something about “buddy” in World of Warcraft? And the only actual reason why they had to do something about the “buddy” was the way-beyond-crazy amount of bots everywhere in WoW, and that hit their subscriber numbers like a truck at some point. Because they either don’t care about the bot problem in this game or they barely have any resources actually working on D3 anymore. It’s not difficult for Blizzard software engineering team to take those bot programs, do a reverse engineering and investigate the algorithms, and based off that data to implement fixes into their anti-cheat system, the Warden. I will not mention any, but it’s not difficult to google “diablo 3 bots” and find out top bot programs used for diablo 3. It’s not difficult for a bot to do a corpse-run back into location, it’s not difficult for a bot developer to optimize the bot route and add saved coordinates so that the bot will always return back to the place where it died. Bots don’t get tired, bots don’t get frustrated, bots are not limited by play time. And a simple reason for that is - bots don’t care. In my opinion, there is no point in fighting bots by making the gameplay “more complicated”. Such measures will only attempt to interfere with consequences, but will not resolve the root of the problem.
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